1
BookofViciousDamnation-DarkCleric.part
https://cbloader.org/3rdParty/BookofViciousDamnation-DarkCleric.part
https://cbloader.org/3rdParty/BookofViciousDamnation-DarkCleric.txt
https://cbloader.org/versions2.txt
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1
Evil or Chaotic Evil
Blue flames spread over your foes, burning deeply their bodies and minds.
At-Will
Dark Cleric Attack 1
Cold, Divine, Implement, Psychic
Standard Action
Ranged 5
Must have an Alignment of Evil or Chaotic Evil.
One Creature
Charisma vs. Fortitude
1d6+ Charisma modifier cold damage.
You make a secondary attack against a creature you can see.
Wisdom vs. Will
Charisma modifier + one-half your level psychic damage.
As above, Increase damage to 2d6+ Charisma modifier.
ID_FMP_CLASS_2
1
Attack
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_14,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1
Evil or Chaotic Evil
Poisoned darts hit your opponents. With a little surprise if they are too good.
Encounter
Dark Cleric Attack 1
Divine, Implement, Poison
Standard Action
Close Blast 3
Must have an Alignment of Evil or Chaotic Evil.
Each enemy in blast
Wisdom vs. Reflex
1d8 + Wisdom modifier poison damage. Each Good or Lawful Good creature you hit gets 10+ Wisdom modifier poison damage instead.
ID_FMP_CLASS_2
1
Attack
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1
Evil or Chaotic Evil
You extract raw power from your enemies' souls, and you use it for bolstering the combat prowess of your group.
Daily
Dark Cleric Attack 1
Divine, Implement
Standard Action
Close burst 3
Must have an Alignment of Evil or Chaotic Evil.
Each enemy in burst
Charisma vs. Will
The target(s) attacks deal only 1/4 damage until the end of thier next turn. Ongoing damage is not affected.
You and all your allies in the burst gain 5 temporary hit points.
ID_FMP_CLASS_2
1
Attack
Ranged
ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,2
Evil or Chaotic Evil
The evil god you serve rewards the cruelty of your allies.
Encounter
Dark Cleric Utility 2
Divine
Immediate Reaction
Ranged 5
Must have an Alignment of Evil or Chaotic Evil.
An ally within range scores a critical hit.
The ally gains a power bonus to saving throws equal to your Charisma modifier until the end of the encounter.
ID_FMP_CLASS_2
2
Utility
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_5,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3
Evil or Chaotic Evil
You use a thick, black substance to disfigure your opponent. Your ally knows that she can profit from the situation.
Encounter
Dark Cleric Attack 3
Acid, Divine, Implement, Necrotic
Standard Action
Ranged 10
Must have an Alignment of Evil or Chaotic Evil.
One creature.
Charisma vs. Reflex
1d10 acid damage and 1d10 necrotic damage
One ally you can see marks the target.
ID_FMP_CLASS_2
3
Attack
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5
Evil or Chaotic Evil
Your weapon inflicts the punishment of the violet hell: deafness and unbearable pain.
Daily
Dark Cleric Attack 5
Divine, Weapon
Standard Action
Melee Touch
Must have an Alignment of Evil or Chaotic Evil.
One held weapon.
Until the end of the encounter all creatures hit by the weapon are dazed and deafened (save ends both).
ID_FMP_CLASS_2
5
Attack
Melee
ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION
Unselectable
You invoke ancient words of wrath as you attack with your weapon. The thundering power of your melee strike causes your foe to stumble backward and fall.
Encounter
Divine, Thunder,Weapon
Standard Action
One creature
Strength vs. Fortitude
1[W] + Strength modifier thunder damage, and you push the target 2 squares and knock it prone.
ID_FMP_POWER_10001_08
ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,6
Evil or Chaotic Evil
Also your allies can channel the dark wrath of your god.
Encounter
ID_FMP_POWER_10001_07
Dark Cleric Utility 6
Divine
Standard Action
Ranged 10
Must have an Alignment of Evil or Chaotic Evil.
One ally
The ally obtains a single use of Split the Sky (Level 3 Cleric Encounter Attack Prayer). The Ally can use this prayer even if the Ally is not a cleric or the Ally's power source is not Divine.
ID_FMP_CLASS_2
6
Utility
Melee
ID_FMP_POWER_10001_07
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_8,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7
Evil or Chaotic Evil
You evoke a large spectral hand that catches and crushes your enemy's chest.
Encounter
Dark Cleric Attack 7
Divine, Force, Implement
Standard Action
Ranged 10
Must have an Alignment of Evil or Chaotic Evil.
One creature
Charisma-2 vs. Fortitude
2d6+ Charisma modifier force damage, and the target is restrained until the end of your next turn.
ID_FMP_CLASS_2
7
Attack
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_1,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9
Evil or Chaotic Evil
You evoke a large spectral hand that catches and crushes your enemy's chest.
Daily
Dark Cleric Attack 9
Cold, Divine, Fear, Weapon
Standard Action
Close Burst 2
Must have an Alignment of Evil or Chaotic Evil.
Each enemy in burst you can see
Strength vs. Fortitude
2[W]+ Strength modifier cold damage, and one of the following effects (at your choice): 1) the target takes a 2 penalty to all defenses (save ends); 2) the target loses an healing surge; 3) the target gains vulnerability 5 to all attacks (save ends).
You can choose a different effect for each target.
ID_FMP_CLASS_2
9
Attack
Ranged
ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10
Evil or Chaotic Evil
You know that success is obtained only through sacrifice. Your allies must learn this lesson.
Encounter
Dark Cleric Utility 10
Divine
Standard Action
Ranged 5
Must have an Alignment of Evil or Chaotic Evil.
One Ally
The ally takes 20 damage (the ally gains no benefit from immunities, resistances or vulnerabilities). The ally gains a +4 power bonus to attack and damage rolls until the end of your next turn.
ID_FMP_CLASS_2
10
Utility
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_3,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13
Evil or Chaotic Evil
You summon purple tongues of flame that burn your enemies.
Encounter
Dark Cleric Attack 13
Divine, Fire, Implement
Standard Action
Close blast 5
Must have an Alignment of Evil or Chaotic Evil.
Each enemy in blast
Charisma vs. Will
2d10 + Charisma modifier fire damage.
A randomly determined ally in the blast regains one already used encounter power of level 10 or lower.
ID_FMP_CLASS_2
13
Attack
Ranged
ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,16
Evil or Chaotic Evil
You can fortify your bloodthirsty allies using evil prayers and occult gestures.
Daily
Dark Cleric Utility 16
Divine
Standard Action
Ranged 10
Must have an Alignment of Evil or Chaotic Evil.
One ally
Until the end of the encounter the target gains 10 temporary hit points whenever it inflicts damage to any creature. The target of this power also gains a +2 power bonus to all defenses until the end of the encounter.
ID_FMP_CLASS_2
16
Utility
Ranged
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17
Evil or Chaotic Evil
You and one ally concentrate your merciless attacks on a single opponent.
Encounter
Dark Cleric Attack 17
Divine, Necrotic, Weapon
Standard Action
Melee Weapon
Must have an Alignment of Evil or Chaotic Evil.
One Creature
Strength vs. Fortitude
3[W] + Strength modifier necrotic damage. Choose one ally within 5 squares of you; if that ally inflicts damage to the same target before the end of your next turn, double that damage.
ID_FMP_CLASS_2
17
Attack
Melee
ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_,ID_INTERNAL_CATEGORY_MINOR_ACTION,22
Evil or Chaotic Evil
Through the use of an orison of pure evil you gain inhuman quickness and resistance.
Daily
Dark Cleric Utility 22
Divine
Minor Action
Personal
Must have an Alignment of Evil or Chaotic Evil.
You gain an extra move action and an extra minor action, which you can't use to attack other creatures. Also you can't be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened until the end of your next turn.
ID_FMP_CLASS_2
22
Utility
Melee
ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_MISS,ID_INTERNAL_CATEGORY_STANDARD_ACTION,29
Evil or Chaotic Evil
the most powerful enemies succumb when you use a fragment of your deity's mind as a weapon.
dAILY
Dark Cleric Attack 29
Divine, Implement, Psychic
Standard Action
Ranged 5
Must have an Alignment of Evil or Chaotic Evil.
One Creature
Charisma vs. Will
4d10+ Wisdom modifier psychic damage, and the target loses all her resistances and immunities until the end of your next turn.
Half damage, and the target doesn't lose resistances and/or immunities.
You make a secondary attack against the same target.
Wisdom vs. Fortitude
The target gains vulnerability 10 to all attacks until the end of the encounter.
ID_FMP_CLASS_2
29
Attack
Melee